Honest Hearts
General
developer
publisher
size
Release data
Xbox 360
PC
Playstation 3
Availability
Xbox 360
PC
Playstation 3
“Zion may not be lost to us, after all..”— Joshua Graham, Honest Hearts
Honest Hearts is the second add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks.
PlotEdit
After the First Battle of Hoover Dam, Caesar sent Ulysses to the Great Salt Lake to rally the White Legs to destroy New Canaan. With his help, the White Legs found a large supply of weapons. The White Legs then destroyed New Canaan, sending Joshua Graham (also known as 'The Burned Man'), and the New Canaanites to Zion Canyon, where the Dead Horses stand with them against Caesar. The Courier then arrives in the Zion Canyon and meets the Burned Man, Joshua Graham, who is surprised that it is a different Courier than Ulysses that came to him, as he had figured Ulysses would come to murder him. This sparks the beginning of Honest Hearts.
Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a White Legs raiding band. As you try to find a way back to the Mojave, the Courier becomes embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions the player character makes will determine the fate of Zion.
See: Honest Hearts endings
CraftingEdit
The Honest Hearts add-on adds new crafting recipes to the game that make use of the Survival skill. Unlike recipes added by the previous add-on, Dead Money, most recipes added by Honest Hearts do not require add-on-specific items or perks. Most recipes are available from the start of the game, provided the player has the necessary skill level and ingredients.
Notable new recipes include a method of turning one fission battery and 5 drained energy cells into 25 energy cells, as well as being able to make homebrewed Nuka-Cola and homebrewed Sunset Sarsaparilla at a campfire using the appropriate ingredients, (Nevada agave fruit and barrel cactus fruit for the Nuka-Cola, and Nevada agave fruit together with a xander root for the Sunset Sarsaparilla).
There are four new gecko-backed armor types that may be crafted. They require tanned green gecko hides. Green gecko hides are only available in Zion.
Honest Hearts also adds the most effective poison resistance chem in the game with blood shield, which is able to be crafted with components available in the Mojave Wasteland, but very commonly available within Zion Canyon.
The add-on has also introduced two new ways of crafting scrap metal. You can create 1 scrap metal at a workbench by either combining a metal cooking pan, metal cooking pot and a pot together or by combining a butter knife, a metal spoon, a fork and a tin plate. The recipes are listed in the crafting menu as 'Cookery-to-metal' and 'Meals-to-metal' respectively.
CharactersEdit
- Two-Bears-High-Fiving
CreaturesEdit
- Green gecko
- White Legs mongrel
- Yao guai
- Zion mantis
FactionsEdit
ItemsEdit
AmmunitionEdit
Armor and clothingEdit
ConsumablesEdit
WeaponsEdit
Weapon modsEdit
Other itemsEdit
World objectsEdit
LocationsEdit
This section is transcluded from Fallout: New Vegas locations. To change it, please edit the transcluded page.
QuestsEdit
The XP that is rewarded for quests is variable depending upon your level when the quests are completed. The total XP split between the main storyline quests is approximately 3000 XP at levels 1-4 and 22000 XP at levels 45-50, the secondary quest XP ranges from 75 XP per quest to 550 XP per quest.
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This section is transcluded from Fallout: New Vegas quests. To change it, please edit the transcluded page.
Icon | Name | Location(s) | Given by | Reward | Form ID | Editor ID |
---|---|---|---|---|---|---|
Main quests | ||||||
Happy Trails Expedition | Northern Passage | Happy Trails Expedition Broadcast | 175 caps When We Remembered Zion achievement | 008891 | NVDLC02MQ00 | |
Arrival at Zion | Zion Canyon | Jed Masterson | Variable XP | 008893 | NVDLC02MQ01 | |
Roadside Attraction | Dead Horses camp | Joshua Graham | Variable XP | 00f6ee | NVDLC02MQ02a | |
Gone Fishin' | Dead Horses camp | Joshua Graham | Variable XP | 00f6ef | NVDLC02MQ02b | |
Tourist Trap | Dead Horses camp | Joshua Graham | Variable XP | 00f6f0 | NVDLC02MQ02c | |
Deliverer of Sorrows | Zion Canyon | Joshua Graham | Variable XP | 00f708 | NVDLC02MQ02d | |
The Grand Staircase | Sorrows camp | Daniel | Variable XP | 008894 | NVDLC02MQ03 | |
The Advance Scouts | Zion Canyon | Joshua Graham | Variable XP | 00c7c0 | NVDLC02MQ03a | |
The Treacherous Road | Old Rockville Bridge | Daniel | Variable XP | 00c7c1 | NVDLC02MQ03b | |
River Monsters | Yao guai cave | Daniel | Variable XP | 00c7c2 | NVDLC02MQ03c | |
Gathering Storms | Sorrows camp | Daniel | Variable XP | 00f304 | NVDLC02MQ03d | |
Crush the White Legs | Zion Canyon | Joshua Graham | Variable XP A Light Shining in Darkness Joshua Graham's armor Daniel's outfit Daniel's hat Salt-Upon-Wounds' helmet Salt-Upon-Wounds' power fist Chalk's headdress Scripture | 008a36 | NVDLC02MQ04 | |
Flight from Zion | Zion Canyon | Joshua Graham | Variable XP A Light Shining in Darkness Chalk's headdress Daniel's outfit Daniel's hat Joshua Graham's armor Salt-Upon-Wounds' helmet Salt-Upon-Wounds' power fist Scripture | 008a37 | NVDLC02MQ05 | |
Chaos in Zion | Zion Canyon | Self | Variable XP | 00ae9c | NVDLC02MQ06 | |
Departing Paradise | Southern passage | Self | None | 010c25 | NVDLC02MQ07 | |
Side quests | ||||||
A Family Affair | Sorrows camp | Waking Cloud | Variable XP | 010c82 | NVDLC02MS04 | |
Bighorners of the Eastern Virgin | Eastern Virgin | Follows-Chalk | Variable XP .45 Auto pistol War club | 00a3b9 | NVDLC02MS02 | |
Civilized Man's Burden | Dead Horses camp | Follows-Chalk | Variable XP | 010c83 | NVDLC02MS03 | |
Prisoners of War | Zion Canyon | Joshua Graham | Variable XP | 00b4d3 | NVDLC02MQ05a | |
Retake the Bridge | Zion Canyon | Joshua Graham | Variable XP | 00b4d1 | NVDLC02MQ05c | |
Rite of Passage | Sorrows camp White Bird's cave Ghost Den | White Bird | Variable XP She's Embrace | 0094c3 | NVDLC02MS01 | |
Sanctity of the Dead | Zion Canyon | Joshua Graham | Variable XP | 00b4d2 | NVDLC02MQ05b |
PerksEdit
This section is transcluded from Fallout: New Vegas perks. To change it, please edit the transcluded page.
Regular perksEdit
Name | Level req | Other requirements | Ranks | Benefit | Base ID |
---|---|---|---|---|---|
Eye for Eye | 20 | 1 | For each crippled limb you have, you do an additional 10% damage. | 00b2f4 | |
Fight the Power! | 10 | 1 | +2 Damage Threshold and +5% Critical chance against anyone wearing NCR, Legion or Brotherhood of Steel armor. | 00f67c | |
Grunt | 8 | Guns 45, Explosives 20 | 1 | 25% more damage with 9mm pistols and SMGs, .45 pistols and SMGs, service rifles, assault and Marksman carbines, light machine guns, frag grenades, grenade rifles and launchers and combat knives. | 00f677 |
Home on the Range | 8 | Survival 70 | 1 | Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. | 00b2f3 |
Sneering Imperialist | 8 | 1 | +15% Damage and +25% accuracy in V.A.T.S. to various tribal and raider characters. | 00f67b | |
Tribal Wisdom | 8 | Survival 70 | 1 | -50% limb damage from animals, mutated animals, and mutated insects, +25% to Poison resistance, ability to eat mutated insects in sneak mode. | 00f679 |
Companion perksEdit
Name | Follower | Benefit | Base ID |
---|---|---|---|
Quiet As The Waters | Waking Cloud in your party. | White Legs' Perception is effectively decreased by 3. | 00b2f7 |
The Way of the Canaanite | Joshua Graham in your party. | Decrease in spread and double the critical chance for .45 Auto pistols. | 00b2f5 |
Well-Stacked Cairns | Follows-Chalk in your party. | Reaching various summits reveals nearby map markers and grants +3 Perception temporarily. | 00b2f6 |
Achievements/TrophiesEdit
This section is transcluded from Fallout: New Vegas achievements and trophies. To change it, please edit the transcluded page.
Name | Requirement | Achievement points | Trophy type | Image |
---|---|---|---|---|
In a Foreign Land | Scouted the Zion Valley for signs of the White Legs | 20 | ||
May my Hand Forget its Skill | Evacuated Zion | 40 | ||
O Daughter of Babylon | Crushed the White Legs | 30 | ||
Restore Our Fortunes | Resupplied Daniel and the Sorrows | 30 | ||
When We Remembered Zion | Arrived at Zion | 20 |
NotesEdit
- Honest Hearts is the only DLC which does not have a warning screen before visiting the new area. The only warnings you receive are through dialogue with Jed.
- Installing Honest Hearts will remove the ability to use the campfire during combat. This is due to the implementation of the Home on the Range perk.
- Skill books are only found as random loot in Honest Hearts. See Fallout: New Vegas skill books for details.
- Like Dead Money, you are not allowed to take companions with you into Zion. However, unlike Dead Money, Honest Hearts does not force them out of your party, you must do this yourself if you wish to proceed.
- Honest Hearts, like all add-ons, raises the level cap by 5.
- Equipment is not taken from the player at the beginning of the add-on, however, the maximum weight limit is decreased due to the length of the journey. 100 pounds of equipment can be taken if you have the Strong Back or Pack Rat perks, or have a minimal Survival skill of 50, or pass the Speech check when talking to Jed Masterson, or pass the Speech check of 50 when talking to Ricky. Without these perks/skill levels, you will have a weight limit of 75.
- The player is able to return to Zion after completing the add-on, however, followers still cannot accompany you. They also cannot be left waiting at the Northern Passage, and instead will return to their home (ED-E back to Primm, etc.). This is due to the 14-day length of the trip to Zion.
- Honest Hearts features weather, adding rain and overcast skies to the game.
- When the add-on is completed, you can purchase the new weapons from the add-on, such as the tomahawk, the fire bomb, the war club, the yao guai gauntlet, the .45 Auto pistol and the .45 Auto submachine gun and their respective mods, as well as the ammunition from shops around the Mojave Wasteland.
- It's important to note that after completion of the add-on, most unique non-player characters will have left Zion.
- If you choose to defeat the White Legs and allow the Dead Horses and Sorrows tribes to remain in Zion, after the main quest is finished, Dead Horses and Sorrows tribe members will still be at their respective camps and are peaceful to the Courier.
- After the main quest is finished, Dead Horses and Sorrows tribe members can be killed for loot without receiving negative Karma. If you are seen attacking a Dead Horse, the entire tribe becomes permanently hostile.
- As with Dead Money, there are no noticeable repercussions in the Mojave for your actions in Zion. This frees your normally 'good' or 'bad' character to complete quests in ways they usually wouldn't without affecting the Mojave.
- The only major merchant in Honest Hearts is Joshua Graham as passing a speech check will allow you to purchase medical supplies from Daniel, whose caps and items are limited.
- Many tribals are well-equipped, you can find some weapons that are rare in the Mojave Wasteland.
- You can take the Animal Friend perk to face fewer hostile creatures.
- None of the vehicles in Zion will explode.
- It is possible to pickpocket any main character, such as Joshua Graham, Daniel or Follows-Chalk while they are asleep. Regardless, you cannot pickpocket their unique weapons and apparel.
- Loading Honest Hearts does not change the spore plants or spore carriers in Vault 22, they are still 'empty' when searched.
- Tribal apparel brought back to the Mojave from Zion is not considered 'faction' by followers. That is, they will carry/wear it.
- After completing Honest Hearts' main story you will be unable to start or finish the side quests as most of the main characters will have left Zion.
- There are many skeletal remains strewn about Zion, most likely campers killed by the fallout referenced in Randall Clark's terminal entries.
- The Vault Boy/Girl is mirrored when selecting apparel from this DLC — they look to the right instead of the left.
Behind the scenesEdit
- Honest Hearts was first hinted at via in-game graffiti,[1] sparking speculation that it would be the next add-on. This speculation was seemingly confirmed when ZeniMax registered 'Honest Hearts' as a trademark.[2] The graffiti hinting at Honest Hearts refers to Joshua Graham, and New Canaan, which were originally to appear in Van Buren, Black Isle's canceled Fallout 3 project.[3][4]
- Honest Hearts was again hinted at in the game files of the Dead Moneyadd-on, with the inclusion of an unused snow globe for Zion National Park, and further suggesting it would be the next DLC in line for release after Dead Money.[5]
- Joshua Sawyer has indicated that the title of this add-on is a reference to Brigham Young's aphorism, 'Honest hearts produce honest actions'.[6]
- J.E. Sawyer also revealed that the story of Honest Hearts drew inspiration from the Utah War and Mountain Meadows Massacre.[7]
BugsEdit
GalleryEdit
White Legs tribal
A giant spore plant
The Eastern Virgin entrance
Some tribal paintings on a canyon wall
A painting of the Burned Man in Zion
Steam banner
VideosEdit
ReferencesEdit
- ↑The in-game graffiti in question can be found in the game's 'nvdlcgraffiti' folder, sharing the filename 'nvgraffitihonesthearts'. They read:
- 'Where's New Canaan, anyway?'
- 'The Burned Man Walks!'
- 'Joshua Graham Lives!'
- ↑Honest Hearts - trademark by ZeniMax Media Inc. Rockville, MD - Serial Number: 85198870
- ↑Burham Springs design document
- ↑New Canaan design document
- ↑Unused snow globe model found in the Dead Money game file under the folder named 'FNVDLC02'
- ↑I heard you went to Zion National Park? Did you find any Honest Hearts there? @ Formspring
- ↑J.E. Sawyer on Formspring
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Rawne1980:
http://www.fallout3nexus.com/downloads/file.php?id=10193
http://www.fallout3nexus.com/downloads/file.php?id=10193
If you read through that it positions load orders for Fallout New Vegas.
Just looking through yours you do have a couple i've noticed could do with shunting around but BOSS knows better than me.
Stupid question I have to ask but do you use Fallout Mod Manager?
Of course!
I apologise.
I had to ask though. You would (or maybe you wouldn't) be surprised at how many people just punt loads of mods into their data folder without using things like FOSE, ArchiveInvalidation or Mod Manager.
As I said, BOSS will give you the best loadout for your mods.
From looking over what you have it doesn't seem to be a mod confliction. From what I can see they all do different things and affect different areas (apart from Project Nevada that affects everywhere) but that in itself shouldn't conflict with any of the other mods you have.
Also, good choice on Alexscorpions Custom AK103, I use one of his sniper rifles he has some pretty decent gun mods.
If you ever get the chance, and you like fancy looking guns, check out Beware of Girl Devils Mistress and Finger of God.
Devils Mistress is a silver engraved handgun and it looks amazing. Finger of God is a modded Anti Material Rifle, gold in colour with artwork all over it. It looks gorgeous.
Sorry I trailed off a bit there..
Yeah, use BOSS to sort out your order. As I said it doesn't look to be a major conflict with the ones you use I think it just may be a case of one or two loading after they need to be.
One I noticed straight off is Project Nevada WMX should be above the rest of the Project Nevada mods to load before them.
Fallout: New Vegas | |
---|---|
Developer(s) | Obsidian Entertainment |
Publisher(s) | Bethesda Softworks |
Director(s) | Josh Sawyer |
Producer(s) | |
Designer(s) | Josh Sawyer |
Programmer(s) | Frank Kowalkowski |
Artist(s) | Joe Sanabria |
Writer(s) | John Gonzalez |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release |
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Fallout: New Vegas is a post-apocalypticaction role-playing video game. It is a spin-off of the Fallout series and was developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010. The game is set in a post-apocalypticopen world environment that encompasses a region consisting of parts of Nevada, California, and Arizona. It is set in a world that deviated onto an alternate timeline thanks to atomic age technology, which eventually led to its devastation by a nuclear apocalypse in the year 2077 in an event referred to as 'The Great War'. This war was caused by a major international conflict between the United States and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3. It is not a direct sequel, but it does mark the return of a number of elements found in the Black Isle Studios-developed Fallout 2.
Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, the Courier is ambushed, robbed of the package, shot in the head, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various factions, and ultimately becomes caught up in a conflict that determines who will control New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, while garnering criticism for glitches and bugs on launch. New Vegas was a commercial success, shipping more than 5 million copies altogether, and is estimated to have sold around 12 million copies worldwide. The game also received a Golden Joystick Award for 'RPG of the Year' in 2011.
- 1Gameplay
- 2Plot
- 4Release
- 4.1Downloadable content
Gameplay
Much like Fallout 3, players can switch from the first-person perspective, as shown here, to a much improved third-person viewpoint in New Vegas.
While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some of the improvements and new features included:
- Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. Players can use the iron sights on firearms in the game, with the exception of certain larger guns and some energy weapons.[1][2][3]
- The third-person perspective in the game was redesigned to be more 'over the shoulder' than it had been in Fallout 3.
- The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings.
- More Perks were added to the game to provide greater options for improving the player's characters upon leveling up.
- The Perk system itself changed, allowing a Perk at every other level instead of every level like in earlier games in order to prevent the player from having an overly powerful character early in the game.
- More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher.
- A new skill, Survival, is introduced. This skill impacts how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3.[3] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks.
- Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either blackjack, slots, or roulette within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.[4][5]
Crafting and modding
Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes, similar to Bethesda's The Elder Scrolls series. In addition to crafting, players can also modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.[1]
Reputation
Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction can change depending on how they interact with them and what decisions they make. If, for example, players help a faction, their reputation with them improves in all locations controlled by that faction; opting to kill their members will cause a loss of reputation. The type of reputation the player has with each faction affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player or attacking them on sight, or sending assassins after the player.[6]
Companions
Companions in New Vegas are much easier to control than in Fallout 3, through the use of the 'Companion Wheel'. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, and access their inventory. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them. They can also be sent directly to a player's home upon being dismissed rather than returning to their original location.
Hardcore mode
An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3mods.[7] In this mode, the following occurs:[8][9]
- All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway also takes time to gradually decrease radiation poisoning, rather than instantly.
- Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs.
- Ammunition and caps have weight, reducing the amount that can be carried.
- Players must eat, drink, and sleep, to avoid starvation, dehydration, and exhaustion; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated.
- Companions can be killed upon being reduced to zero hit points, rather than losing consciousness.
- Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360[10]/Steam[11]) or trophy (PlayStation 3)[12] being awarded.
Plot
Setting
Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of Las Vegas (now called 'New Vegas'), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – The New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar, who have conquered and united 86 tribes further to the east, and now plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[3] and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of 'Securitron' security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.
Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region also has a number of minor factions which include: Boomers – a tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base; Powder Gangers – a violent group of escaped convicts; Great Khans – a tribe of drug dealers and raiders; and the Brotherhood of Steel – technology-craving remnants of the U.S. Army, who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[9]
Story
The protagonist is a courier working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the 'Platinum Chip'. Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[3] The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the ‘platinum chip’.
The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man.
The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
Endings
The player then faces a choice to determine the fate of the Mojave Wasteland.
- New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion. The Courier must also lead an attack on the Legate's camp where they have the choice to either convince the Legate to end the fighting peacefully, or they can kill the Legate. The NCR wins the battle and annexes New Vegas and the entire Mojave Wasteland.
- Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the Mojave Wasteland.
- Mr. House – siding with Mr. House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince both General Oliver and the Legate to stand down or they can kill them. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas.
- Yes Man – siding with Yes Man will lead the Courier to go solo (if the Courier helps Yes Man take over New Vegas and Mr. House's Securitrons) and take over Hoover Dam for themselves. The Courier must either convince both General Oliver and the Legate to step down, or they can kill them. The Courier and Yes Man eventually take control of Hoover Dam, while ensuring New Vegas's independence.
Development
'Welcome to New Vegas' promotion at PAX 2010
In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[13] Three years later they bought the Falloutintellectual property.[14] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[15][16][17]
Fallout 3 was a critical and commercial success upon its release in 2008,[15] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the 'West Coast' story rather than the plot of Fallout 3.[15][18] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[18][19]
Fallout: New Vegas was announced in April 2009.[20] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content.[7][21] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename 'Van Buren',[22] which Sawyer also directed prior to its cancellation.[23] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[22][24] Obsidian also included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[22][24]
The game had a somewhat short development cycle of 18 months.[25]New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while also reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[24][26] Obsidian also refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[23][27] One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as DRM.[28] A version without DRM was made available by GoG.com on June 1, 2017.[29]
Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ 'Mr. New Vegas'.[30] He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[31]
Fallout 3 composer Inon Zur composed the score for the game.[32] The game features three major in-game radio stations, spanning several genres of music in the radio waves: сountry, popular music from the 1940s and 1950s, jazz and classical. Each station has a set track list which repeats randomly.[33] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[34][35]
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was first shown on GameTrailers from E3 on June 11, 2010.[36]
Release
Promotion at IgroMir 2010
Bethesda announced four pre-order bonus packs giving specific in-game items, they include the 'Classic', 'Tribal', 'Caravan' and 'Mercenary' packs available when pre-ordering at specific outlets,[37] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[38] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[38] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large platinum chip replica, and a making-of documentary.[38]
Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.[39][40] Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[41][42]Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release 'as soon as possible' to address in-game issues. They also urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[43] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[44] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch was released on July 5, 2011, that included a provision that automatically creates a save prior to the endgame sequence. After credits, the user is prompted to load this save game, allowing single save players to play DLC without creating a new game.[45]Additional to the official patches the user community started to create community patches to fix remaining issues.[46]
The game engine has had major performance issues on the PlayStation 3. These issues have led to unplayable frame-rates when the save game file gets too big or when DLC is installed. Due to the nature of the game, the longer the player plays, the larger the save file becomes. These same issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas seems unlikely. Sawyer said that it is a core-engine issue that can not be so easily patched.[47][48]
Downloadable content
On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled 'Dead Money', 'Honest Hearts', 'Old World Blues', 'Lonesome Road', 'Gun Runners Arsenal', and 'Courier's Stash'. Overall, the player's level cap is increased by 20, starting at 30 and up to 50 with all add-ons installed.
Dead Money
The first add-on pack was released for the Xbox 360 on December 21, 2010,[49][50] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[51][52] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[49] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[49] The pack adds new achievements/trophies, new weapons, perks, terrain, enemies and decisions for the player,[49][50] as well as raising the level cap by five.[49] It is the only one of the four story add-ons that cannot be revisited after the completion of its main questline.[53]
Honest Hearts
The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April—May outage.[54] In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park, when they are attacked by tribal raiders.[55] While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes and between a 'New Canaanite' (post-apocalyptic incarnation of Mormonism) missionary and an individual known as the 'Burned Man', Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[55] The pack adds new achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
Old World Blues
In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as 'the Big Empty' or 'Big MT'. The player can also choose to either turn on their kidnappers or join with them to fight an even greater threat.[56] This pack offers new achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[57]
Lonesome Road
In Lonesome Road, the Courier is contacted by Ulysses, an ex-legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[56] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[58] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[58][59]
Gun Runners' Arsenal and Courier's Stash
On September 27, 2011,[60] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[58][60]Gun Runners' Arsenal adds various new weapons and weapon mods (along with new ammo types) to the game, which can be found throughout the game world.[58][60]Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the 'Caravan Pack', 'Classic Pack', 'Mercenary Pack' and 'Tribal Pack').[58][60]
Ultimate Edition
On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[61]
J.E. Sawyer's mod
On December 29, 2011, Fallout: New Vegas director Josh 'J.E.' Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. Commando full movie 2013. This mod requires all add-on packs to work.[62][63]
New California
Civilization vi steam. Fallout: New California is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all new feature-length campaign and world space, complete with voiced characters, quests, companions, factions and multiple endings, set in the California Wastelands of the San Bernardino Mountains.[64] Another modding team also has plans to recreate Fallout: New Vegas in the Fallout 4 engine.[65]
Reception
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Fallout: New Vegas received 'generally favorable' reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[84] achieving revenue of $300 million.[85] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.[86]
IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as 'wooden and unbelievable'.[67][68]Eurogamer commented that 'Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining.'[69] According to GameSpot's Kevin VanOrd, the game's 'familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome.'[71]
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: 'When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.'[87]1UP.com's Mike Nelson wrote 'On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy.'[66]
References
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- ^ ab'Obsidian's Josh Sawyer on Fallout: New Vegas, the Van Buren legacy and learning from mods'. gamesauce.org. Gamesauce Media, Inc. September 8, 2010.
- ^'E3 2010 Live: Fallout: New Vegas Demo'(Video). G4. G4 Media, Inc. June 16, 2010.
- ^ abBrudvig, Erik (April 30, 2010). 'Fallout: New Vegas First Look'. IGN. IGN Entertainment. Retrieved May 17, 2010.
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- ^Boyer, Brandon (April 13, 2007). 'Fallout IP Sold To Bethesda'. Gamasutra. Retrieved May 11, 2014.
- ^ abcRus McLaughlin (July 21, 2010). 'IGN presents the History of Fallout'. IGN Entertainment. Retrieved November 14, 2010.
- ^Rybicki, Joe (July 1, 2007). 'Preview: Fallout 3'. 1up.com. Archived from the original on March 16, 2015. Retrieved May 11, 2014.
- ^Orry, Tom (April 22, 2008). 'Fallout 3 Preview'. Videogamer.com. Retrieved May 11, 2014.
- ^ abSchreier, Jason (December 17, 2012). 'The Knights of New Vegas: How Obsidian Survived Countless Catastrophes And Made Some Of The Coolest Role-Playing Games Ever'. Kotaku. Retrieved May 11, 2014.
- ^Pitts, Russ (April 30, 2010). 'Feargus Urquhart Comes Home'. The Escapist. Retrieved May 12, 2014.
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- ^Ooi, Will (June 23, 2011). 'An Interview with Chris Avellone – game designer, writer, and former 'unlucky schlep''. Gamasutra. Retrieved May 12, 2014.
- ^ abc'Fallout: New Vegas; Mining The Past Interview'. GameTrailers. August 13, 2010. Retrieved August 13, 2010.
- ^ abKelly, Kevin (May 5, 2010). 'Interview: Josh Sawyer on Fallout: New Vegas'. Joystiq/engadget. Retrieved September 16, 2018.
- ^ abcWebb, Dan (June 3, 2010). 'Interview: Josh Sawyer Talks Fallout: New Vegas'. Playstationtrophies.org. Retrieved May 12, 2014.
- ^Cullen, Johnny (December 5, 2011). 'PS3 Skyrim stutter-bug linked to Fallout: New Vegas glitches'. VG24/7. Retrieved May 14, 2014.
- ^Mick, Jason (June 6, 2010). 'Fallout: New Vegas Collectors Edition, Gameplay, and Launch Date Revealed'. DailyTech. Retrieved May 12, 2014.
- ^'Interview – Fallout New Vegas'. Gamefreakz.co.nz. September 27, 2010. Retrieved May 13, 2014.
- ^Faylor, Chris (June 8, 2010). 'Fallout: New Vegas PC Using Steamworks DRM'. Shacknews. Retrieved May 13, 2014.
- ^'Fallout: New Vegas on sale at GoG'. GoG.com. June 1, 2017.
- ^Snider, Mike (August 9, 2010). ''Fallout: New Vegas' owes Wayne Newton a danke schoen'. USA Today. Gannett Company, Inc. Retrieved August 10, 2010.
- ^Guinness World Records 2011 – Gamer's Edition. Guinness World Records Ltd. 2010. p. 147. ISBN978-1-4053-6546-8.
- ^Channell, Mike (February 15, 2010). 'Fallout: New Vegas developer not dictated by fans'. Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
- ^Lawlor, Scott (October 14, 2010). 'The Music of The Mojave Wasteland'. Gamasutra. UBM TechWeb. pp. 1, 2, 3. Retrieved October 15, 2012.
- ^'Mark Morgan – Bethesda Softworks Forums'. Retrieved March 25, 2013.
- ^'Obsidian's Lawlor: Original Fallout 1, 2 Tracks In New Vegas As 'Homage''. Retrieved March 25, 2013.
- ^'Fallout: New Vegas Video Game, E3 2010: Exclusive Gameplay Trailer'. GameTrailers (Press release). MTV Networks (Viacom). June 11, 2010.
- ^'Fallout: New Vegas preorders scavenging in-game gear'. GameSpot. June 10, 2010. Retrieved May 13, 2014.
- ^ abc'Bethesda Softworks announces Fallout: New Vegas Collector's Edition'. Fallout.bethsoft.com. May 11, 2010. Retrieved October 26, 2010.
- ^Bramwell, Tom (June 14, 2010). 'Fallout: New Vegas dated'. Eurogamer. Eurogamer Network Limited. Retrieved June 14, 2010.
- ^Ransom, James (October 18, 2010). 'First Fallout: New Vegas DLC 'exclusive' to Xbox 360'. Joystiq. Retrieved October 26, 2010.
- ^'Fallout:New Vegas patches arrive'. October 20, 2010. Retrieved November 1, 2010.
- ^'An update on updates'. October 22, 2010. Retrieved October 29, 2010.
- ^'Fallout: New Vegas patched on consoles'. October 27, 2010. Retrieved November 1, 2010.
- ^'Massive Fallout: New Vegas Patch Has Landed'. December 14, 2010. Retrieved February 1, 2011.
- ^'New update, screenshots for Old World Blues'. Bethesda Softworks. July 5, 2011. Retrieved July 8, 2011.
- ^Iftikhar, Zawad (November 2, 2010). 'Community Patches Fallout New Vegas With Bug Fixes'. segmentnext.com. Retrieved August 9, 2011.
Fallout New Vegas was the most bug plagued game of the past month. [..]most of these issues have been fixed with a community bug fix compilation patch. Download and Install this patch to fix any remaining bugs, errors, crashes, or other game breaking issues that you are facing.
- ^'Fallout: New Vegas Dev weighs in'. December 2011. Retrieved March 25, 2013.
- ^'Fallout: New Vegas dev blames PS3 lag on restrictive RAM'. December 2011. Retrieved March 25, 2013.
- ^ abcdeYin-Poole, Wesley (November 25, 2010). 'Fallout: New Vegas DLC raises level cap'. Eurogamer. Retrieved November 25, 2010.
- ^ ab'Bethesda Blog ' Blog Archive ' First New Vegas DLC Announced'. Bethesda Softworks. November 17, 2010. Retrieved November 17, 2010.
- ^'Fallout: New Vegas: Dead Money appearing on PS3, PC on February 22, more packs soon'. VG247. February 4, 2011. Retrieved February 4, 2011.
- ^'Fallout: New Vegas Dead Money hits Steam, PS3 today'. VG247. February 22, 2011. Retrieved February 23, 2011.
- ^Avellone. 'You can return in all DLCs past Dead Money, which was a special case'. Twitter.com. Retrieved May 8, 2011.
- ^'Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road'. Bethesda Softworks. May 3, 2011. Retrieved May 3, 2011.
- ^ ab'Fallout New Vegas: Honest Hearts on Steam'. Valve Corporation. Retrieved May 18, 2011.
- ^ ab'Bethesda Blog » Blog Archive » New Vegas DLC: Details on Honest Hearts, Old World Blues, and Lonesome Road'. Bethesda Softworks. May 3, 2011. Retrieved May 15, 2011.
- ^Yin-Poole, Wesley. 'F: NV DLC Old World Blues release date'. Eurogamer.
- ^ abcde'Lonesome Road coming September 20th; Courier's Stash and Gun Runners' Arsenal one week later'. Official Bethesda Softworks blog. Retrieved August 25, 2011.
- ^Yin-Poole, Wesley (August 10, 2011). 'Fallout: NV Lonesome Road delayed News - - Page 1 | Eurogamer.net'. Eurogamer. Retrieved August 10, 2011.
- ^ abcd'News — New Release — Fallout: New Vegas DLCs'. Valve. September 27, 2011. Retrieved September 27, 2011.
- ^'Fallout: New Vegas Ultimate Edition Bundles the Game and All its DLC'. 1UP.com. November 3, 2011. Retrieved November 4, 2011.
- ^Ashcraft, Brian (December 29, 2011). 'Fallout: New Vegas Developer Releases a Personal Mod'. Kotaku.
- ^Fallout: New Vegas Project Director Releases Personal Mod, The Escapist, December 30, 2011.
- ^'Fallout - New California'. Nexus Mods :: Fallout New Vegas. Retrieved June 22, 2019.
- ^'F4NV - Home'. www.f4nv.com. Retrieved June 22, 2019.
- ^ ab'Fallout: New Vegas Review'. 1UP.com. October 25, 2010. Retrieved October 26, 2010.
- ^ abMacDonald, Keza. 'Fallout: New Vegas UK Review'. Retrieved January 19, 2011.
- ^ abMacDonald, Keza. 'Fallout: New Vegas UK Review'. Retrieved January 19, 2011.
- ^ abWhitehead, Dan (October 19, 2010). 'Fallout: New Vegas'. Eurogamer. Retrieved October 19, 2010.
- ^'Fallout: New Vegas Review | Edge Magazine'. Next-gen.biz. October 22, 2010. Archived from the original on June 10, 2011. Retrieved October 26, 2010.
- ^ abVanOrd, Kevin (October 20, 2010). 'Fallout: New Vegas Review'. GameSpot. Retrieved October 19, 2010.
- ^'Fallout: New Vegas Review – Xbox 360'. G4. October 19, 2010. Retrieved November 18, 2010.
- ^Kim, Tae K. (October 18, 2010). 'Fallout: New Vegas Review from GamePro'. GamePro. Archived from the original on December 26, 2010. Retrieved January 18, 2011.
- ^Tuttle, Will (October 25, 2010). 'Fallout: New Vegas super review, Fallout: New Vegas Review, Xbox 360 Reviews'. GameSpy. Retrieved November 18, 2010.
- ^'War. War Never Changes. And Neither Does Fallout – Fallout New Vegas – Xbox 360 – www.GameInformer.com'. Game Informer. October 18, 2010. Retrieved December 9, 2010.
- ^'Fallout: New Vegas'. OXM. October 20, 2010. Retrieved November 19, 2010.
- ^King, Ryan (October 19, 2010). 'Xbox Review: Fallout: New Vegas – Official Xbox 360 Magazine'. Official Xbox Magazine UK. Retrieved November 19, 2010.
- ^Pearson, Craig (October 19, 2010). 'Fallout: New Vegas review'. PC Gamer UK. Retrieved November 19, 2010.
- ^'Most Bang for Your Buck'. IGN. Retrieved January 18, 2011.
- ^'RPG of the Year'. GamesRadar. October 21, 2011. Archived from the original on September 24, 2012. Retrieved October 21, 2011.
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- ^'Fallout: New Vegas for PlayStation 3 Reviews'. Metacritic. Archived from the original on July 16, 2016. Retrieved July 15, 2016.
- ^'Fallout: New Vegas for Xbox 360 Reviews'. Metacritic. Archived from the original on July 16, 2016. Retrieved July 15, 2016.
- ^Richard Mitchell. 'Fallout: New Vegas ships 5 million, more patches incoming'.
- ^Valich, Theo (November 8, 2010). 'Fallout: New Vegas Rakes $300 Million at Launch, $50M+ Online'. Retrieved January 19, 2011.
- ^Kollar, Philip (November 10, 2015). 'Fallout 4 could be a bigger hit than Skyrim'. Polygon. Vox Media. Archived from the original on November 13, 2015. Retrieved November 13, 2015.
- ^'Fallout: New Vegas review'. Whiskey Media. October 18, 2010. Retrieved October 18, 2010.
External links
Wikimedia Commons has media related to Fallout: New Vegas. |
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Fallout:_New_Vegas&oldid=905163490'
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This page lists all add-ons in Fallout: New Vegas. |
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OverviewEdit
Bethesda Softworks announced on October 18, 2010, that downloadable content would be available for Fallout: New Vegas, in keeping with its predecessor Fallout 3.
Between December 2010 and September 2011, four major story add-ons were published for Fallout: New Vegas: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Various in-game items from pre-order bonus packs were combined into one item pack, titled Courier's Stash, and released shortly after Lonesome Road, in addition to Gun Runners' Arsenal, another item pack with completely new, unique items.
Each story add-on increases the level cap by 5, which in total increases the maximum level to 50. However, the trait Logan's Loophole, which was added when Old World Blues was released, allows limiting the cap to 30 in exchange for no addictions when using chems.
All of the add-ons were initially sold for $10 each, with the exceptions of Gun Runners' Arsenal ($4) and Courier's Stash ($2).
Fallout: New Vegas – Ultimate Edition was released in February 2012, and contains all downloadable content that was published for the game.
Story add-onsEdit
Dead MoneyEdit
Suggested Level: 20+
As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive. It was released on December 21, 2010, for the Xbox 360, and on PlayStation 3 and PC platforms on February 22, 2011.
Honest HeartsEdit
<Suggested Level -- 10 >Honest Hearts takes you on an expedition to the unspoiled wilderness of Utah’s Zion National Park. Things go horribly wrong when your caravan is ambushed by a tribal raiding band. As you try to find a way back to the Mojave, you become embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. The decisions you make will determine the fate of Zion. It was released on May 17, 2011 on the Xbox 360 and PC platforms. It was later released on June 2 (NA), and June 5 (EU) for PlayStation 3, due to the PSN store being down from a group hacking the server.
Old World BluesEdit
Suggested Level: 15+
In Old World Blues you'll discover how some of the Mojave's mutated monsters, such as night stalkers and cazadores, came to be when you unwittingly become a human experiment left at the hands of five pre-War doctors. You'll need to scour the research centers of Big MT in search of powerful weapons to join forces with them against Dr. Mobius, who seeks to destroy all their experiments - or use the technology to get revenge on them for abducting you. You are the only hope of saving the 'Think Tank' and all of Science! - but the question is: is Big MT really what it seems? Old World Blues was released simultaneously on all platforms on July 19, 2011.
Lonesome RoadEdit
Suggested level: 25+
Lonesome Road brings the Courier's story full circle when you are contacted by the original Courier Six, a man by the name of Ulysses who refused to deliver the platinum chip at the start of New Vegas. In his transmission, Ulysses promises the answer as to why, but only if you take one last job—a job that leads you into the depths of the hurricane-swept canyons of The Divide, a landscape torn apart by earthquakes and violent storms. The road to the Divide is a long and treacherous one, and of the few to ever walk the road, none have ever returned. It was released on September 20, 2011 simultaneously on all platforms.[1]
Item packsEdit
Courier's StashEdit
Main article: Courier's Stash
Players pre-ordering Fallout: New Vegas from selected retailers were granted access to special pre-order bonus packs, containing exclusive equipment to make the earlier stages of the game easier. The list of bonus packs is as follows:
These packs were combined into one pack titled Courier's Stash, which was released on September 27, 2011.
Gun Runners' ArsenalEdit
Gun Runners’ Arsenal, released on September 27, 2011, increases the range of unique weapons, weapon mods, ammunition types and recipes waiting to be uncovered in the vast Mojave Wasteland.
NotesEdit
- Unlike in Fallout 3, the player cannot access any of the add-ons once the final main quest for Fallout: New Vegas has been completed. This means that finishing any of the following main quest endings will lock out any ability to complete any unfinished add-ons. The only solution is to load an earlier save. The affected main quest endings are as follows:
- The four Fallout: New Vegasmap marker locations to enter the 4 corresponding add-on 'worldspaces' are as follows:
- North - Honest Hearts / Northern Passage
- South - Old World Blues / Mojave Drive-in
- East - Dead Money / Abandoned Brotherhood of Steel bunker
- West - Lonesome Road / Canyon wreckage
- All worldspaces except Dead Money's worldspace can be revisited at any time after completion of the equivalent add-on's primary quest completion.
- In addition, the Lonesome Road worldspace is the only one that can be left (to go back to the Mojave) at any time during the quest progression, and returned to, without requiring final completion of the add-on's primary questline.
- All the add-ons can be obtained by buying the Ultimate Edition.
ReferencesEdit
Fnv Dlc Order
- ↑http://forums.bethsoft.com/index.php?/topic/1213217-soo-when-is-lonesome-roads-release-date/page__st__40
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- TribalPack.esm
- ClassicPack.esm
- DeadMoney.esm
- OldWorldBlues.esm
- GunRunnersArsenal.esm
- Interior Lighting Overhaul - Core.esm
- FCOMaster.esm
- NVStripOpen.esm
- Mission Mojave - Ultimate Edition.esp
- populatedcasino.esp
- FasterAccessToLucky38.esp
- Distributed Necklaces and Chains.esp
- FNV Realistic Wasteland Lighting - Full.esp
- Zan_AutoPurge_SmartAgro_NV.esp
- GRA-WRP-Patch-Two_Unofficial.esp
- Vurt's WFO.esp
- StripOpenMain.esp
- NevadaSkies - Ultimate DLC Edition.esp
- Realism Poses.esp
- Sprint Mod.esp
- Companion Sandbox Mode.esp
- FCO - Sweat.esp